Now, considering I'm one who believes in a 'reactron' style of defense for mobile units, I can see the armor faces in the current game being placed by defensive computers in a position to intercept incoming fire effectively. But, the bigger the shell, the more surface area you have to spread your armor over. Combat dropships don't have to be giant metal bubbles because they don't have to carry cargo. I, for one, wonder if Volume shouldn't be a consideration in construction and how damage is applied to large vessels like dropships. Or, if they are, they're hampered for seemingly arbitrary reasons.īut, there are other things, I'm sure, that could be done differently to make the space game better. Part of the problem is no Mechs on that Battlefield. So, I've seen a general discontent regarding the space side of BattleTech.
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